Bottle Man Update 3/26
Bottle Man » Devlog
General Changes
- For this build we give players a general sense of how we want to approach Cinemachine for cutscenes
- UI has been updated. We left aligned the text, added two new fonts. There is now a prompt for picking up and interacting with main NPC's.
- A few new assets have been added. These include some fruit, a pigeon model, and updated buildings.
- Ambient occlusion has been removed from some assets. This caused them to look darker than intended.
- Some building heights have been adjusted to better fit the scale of the scene.
- Textures have been updated on some buildings to make them appear less flat.
- Bottle Man has an updated walking animation. Previously the animation had his feet clipping through the ground with ragdoll.
Known Bugs
- Throwing not working as intended.
- Bottle Man talk animation not animating properly due to ragdoll.
- If Bottle Man is hit by a car it will be near impossible to move him.
- When Generic NPC is hit into ragdoll their face will get squished.
- Bottle Man run animation has legs clipping into ground.
- Pressing spacebar multiple times to jump will bring have Bottle Man going higher than intended. (This also triggers Debbys mission to begin)
Get Bottle Man
Bottle Man
Explore the city as Bottle Man! Complete missions and help the citizens of Bottleburg.
Status | In development |
Authors | LexiToons, TSpinelli, SydJaye, Dvitori1, VanishedKnight, ChromeBell |
Genre | Adventure |
Tags | 3D, Cartoon, charming, city, Colorful, Comedy, Funny, Singleplayer, Unity |
More posts
- Bottle Man Update 5/4/22May 04, 2022
- Bottle Man Update 5/21May 21, 2021
- Bottle Man Update 4/28 (Visions)Apr 28, 2021
- Bottle Man Update 4/18Apr 20, 2021
- Bottle Man Update 4/3Apr 03, 2021
- Bottle Man Update 3/22Mar 22, 2021